Investigate the recent attacks, lift a curse, maybe? And of course, kill monsters.
And kill monsters you will in this experimental Witcher Fangame combining the aesthetic of Hitman GO with the puzzle elements of Witcher 3s combat systems.
So take your blades and investigate animal attacks around a Kaedwenian woodworking hamlet. Prepare for fights in its forests, seeming too alive to be this haunted. And kill whatever you must, to fulfil your contract and of course survive.
This game was created as a Proof of Concept and was part of the Game Design course of the Hochschule Neu-Ulm.
Many thanks to ZapSplat.com, Quicksounds.com and user thanvannispen on freesound.org for providing many of the raw files used to create many of the sound effects, as well as user Project Nature on the unrealengine.com marketplace for providing the foliage.
For any legal or business concerns please refer to our legal representative Johannes "JonnesTT" Berger using the contact information of this form: jonnestt.tumblr.com/impressum
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